Wood comes from chopping forest trees with the axe you already have. There is no shop trip before the first tree. Every felled tree adds to your wood counter, often with a few coins, and placement spends that counter immediately.
Before the first chop
You need the Farmer side of the round, the starting axe, and trees. The pre-round inventory in one lobby already showed an axe next to a simple sword. Chop near the plot you will build on, because you will walk this route all match.
The loop
- Spawn and walk to trees along the route home.
- Chop until the counter hits a target. One player stopped at exactly 10 and placed a chicken farm. Later in that run the counter read 38. Another stocked 40 for a cow farm.
- Place the structure. If placement is refused, the counter is empty or the footprint is blocked. Chop or clear space, then try again.
- Repeat. Upgrades spend more wood after the first placement.
Chopping can drain the stamina bar. One player burned the whole bar in the trees and realized there was no sprint left. Leave enough stamina to get home. Bank wood into structures before dark. One death kept the player's stock, but that is a single run. Do not farm as if death is free.
Sound is the early warning while you are away from base. The night guide covers what to do when the breathing is close.
What the wood is for
| Structure | Observed wood | Context |
|---|---|---|
| Chicken farm | 10 | Placed the moment the counter hit 10 |
| Early blueprint | 10 wood plus 50 coins | Combined cost in a build menu |
| Cow farm | 40 | Stocked on purpose |
Many other pieces also want gold. Turrets are the awkward case: one defense-minded account says they require wood, and another placed towers and mines with gold only. Read your tag. The base guide lists the wider cost examples.
More wood per tree
The only quantified bonus is the Lumberjack: 3 wood instead of 2, and 25 percent faster chopping at max level. Both numbers are player-reported. Nothing shows the level-one yield, so do not assume 3 wood from the first chop. Compare that pick on the class page.
The starting axe covers every chop in the survival recordings. A weapons clip recommends the axe over the sword for wood and describes rare and legendary axe rolls bought with embers. The clip does not give a yield per tier. See axes and swords.
A practical first target is the 10 wood chicken farm, then a surplus before night. If you want the arithmetic for a shopping list, the wood calculator subtracts wood you already hold from a cost you type in. It does not know your live build-menu prices.
