Walls do not make a base immune. They make the Beast spend time and health. Recorded Farmer wins use one enclosed ring, one gate you can open, guns rotated toward the real approach, mines on that path, and an exit left for when the ring fails. Every structure has health. The Beast destroys fences, gates, farms, and ballistas.
Start here only after the shelter and first coop exist. The construction order is the first base.
Two jobs
Blockers stop the body. The Beast has to chew fences and walls. A chased player slams fences up and the hunter breaks them while the Farmer places them again. Against a golden-fenced fort, one Beast had to destroy three ballistas one by one because they had a lot of health. A wall in one fort was described as a stall of about 3 seconds. Blockers buy time.
Guns damage the approach. Armed towers, the ballista, the automatic turret, and land mines shoot instead of sealing a gap. One Beast lost about 100 health closing on a gun line, about 200 on the next push, and roughly 300 breaking into a layered fort, starting from about 500. A land mine works once. It is a surprise for the first push, not a wall.
Whether the Beast can jump a low wall is unsettled. One Farmer feared it. One Beast, circling a refuge, said the hunter cannot jump. Build a full ring, and fight as if the Beast can break anything but climb nothing.
Where to put it
Put the strongest wall on the side the forest actually lets the Beast use. Budget weaker pieces for the rest of the ring. Work one openable gate into that ring. A perimeter of only iron sections locks the owner in. One player could not get out of their own metal walls. Do not seal the gate while teammates are still outside.
Rotate every gun before you confirm. A turret facing the wrong way is spent gold. Mines go on the path the Beast must take. Cut the two-block escape at the start, not after you are cornered. A fallback spot covered by your own turret swarm lets you abandon the front door and make the Beast walk into the guns.
The kill lane
The recorded finishes put blockers and guns on the same path. One Farmer planned three tower cannons, projectiles, and mines so a runner would take damage the whole way in. When the raid committed, the cannons ended the round. A finished cluster can also deter: Beast players refuse to enter bases they call impossible, and one gave up outside a gun line in the final minute and a half.
Firepower is funded by gold. Chicken farms start that income. Pig, cow, and bee farms are the save targets. Whether turrets also consume wood is a real disagreement between recordings. Stock both until your menu shows the cost. See farm income.
Upgrade the ring while the Beast is hunting someone else. Stone, spike, and metal walls, plus turrets and mines, often appear in the menu only after the round has progressed. The night timing is in survive until sunrise.
When the ring breaks
Assume losses. Raids break fences in sequence, smash gates, and knock ballistas down. Wrecking a farm resets the income the Farmer was afraid of losing. What players actually do:
- Respawn and replace the ring with a stronger tier, such as stone and spike wall after a death.
- Keep placing turrets during the fight so the Beast cannot stand in the lane.
- Relocate when the spot cannot be held, including asking a neighbor to farm inside their house.
No footage shows an in-place repair. Recovery is re-placing, upgrading the tier, or moving.
Two Farmers stacking every gun in one fort made a Beast lose about 300 health and quit the push. A decoy coop in front of a hidden corner base won a different round. Use the decoy only against a hunter that chases the first thing it sees.
For the hunter's order of breaking your base, read the Beast hunt. To aim the guns at a kill rather than a stall, read defeat the Beast.
